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14 J. Sch. Violence 66 (2015)
A Computer Game-Based Method for Studying Bullying and Cyberbullying

handle is hein.journals/wjsv14 and id is 66 raw text is: 


Journal of School Violence, 14:66-86, 2015              IR  Routledge
Copyright © Taylor & Francis Group, LLC                     Taylor&Francis Group
ISSN: 1538 8220 print/1538 8239 online
DOI: 10.1080/15388220.2014.963593



  A Computer Game-Based Method for Studying
                Bullying and Cyberbullying


                     JUAN F. MANCILLA-CACERES
      Department of Computer Science, University of Illinois at Urbana-Champaign,
                             Urbana, Illinois, USA

                         DOROTHY ESPELAGE
    Department of Educational Psychology, University of Illinois at Urbana-Champaign,
                             Urbana, Illinois, USA

                               EYAL AMIR
      Department of Computer Science, University of Illinois at Urbana-Champaign,
                             Urbana, Illinois, USA


     Even though previous studies have addressed the relation between
     face-to-face bullying and cyberbullying, none have studied both
     phenomena simultaneously. In this article, we present a computer
     game-based method to study both types of peer aggression among
     youth. Study participants included fifth graders (N = 93) in two
     U.S. Midwestern middle schools. Students completed a self report
     survey that included measures of aggression, bullying, emotions,
     and perceptions of school. Next, students were assigned to teams
     of four and completed both competitive and collaborative games.
     Results indicated significant correlations between survey measures
     and in-game interactions and showed that bistrategic players
     scored higher in relational aggression. These results contribute to
     the understanding of bow face-to-face aggression relates to aggres-
     sion in computer-mediated communication in middle-school stu-
     dents.

     KEYWORDS      computer     game-based      method,     bullying,
     cyberbullying, social sensing game


     Received August 1, 2014; accepted September 4, 2014.
     Address correspondence to Juan F. Mancilla Caceres, Department of Computer Science,
University of Illinois at Urbana Champaign, Urbana, IL, 61801, USA. E mail: mancill@illinois.
edu

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