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52 Cal. W. Int'l L.J. 417 (2021-2022)
Intellectual Property and Esports at Home and Abroad

handle is hein.journals/calwi52 and id is 443 raw text is: INTELLECTUAL PROPERTY AND ESPORTS AT HOME AND
ABROAD
This topic was presented as part of a second panel and moderated by
California Western School of Law International Law Journal's
Executive Director of Symposia and Outreach, Sasha Ramirez. The
panel included Professor Jodi S. Balsam and Roger Quiles. The
subsequent transcript only includes Roger Quiles' excerpt as Professor
Balsam discussed her article, which is published in this edition of the
Journal. 1
MS. RAMIREZ: At this point, we will be starting our second
panel. We are joined by Roger Quiles. Mr. Quiles is one of the world's
first Esports attorneys who started his own practice in 2014, Quiles
law. As a pioneer of Esports law, he has serviced an international
clientele consisting of Esports teams, players, tournament providers,
media companies, and businesses that operate in the Esports space.
Mr. Quiles, we've heard from Professor Balsam who discussed
trademark law in traditional sports. However, Esports is a relatively
new field. How and why does intellectual property (IP) present a
different ecosystem in Esports in comparison to traditional sports?
MR. QUILES: I think the biggest distinction is the fact that
Esports is inherently tied to intellectual property simply because of the
fact that the players are playing video games. Due to the very nature of
video games, the developer would own the rights to the entirety of the
usage, the entire commercial expression of how that game gets played,
including when that game gets played, where it gets played, and who
plays it professionally. If someone is comparing that to traditional
sports, no one owns football, no one owns baseball. This creates an
interesting power dynamic throughout the entire space because of the
1. This introduction was not part of the conference. Parts of this transcript have
been edited for grammar and readability. The substance of the transcript remains
unchanged.

417

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