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3 Jus Corpus L.J. 195 (2022-2023)
Metaverse and Intellectual Property Rights

handle is hein.journals/juscrp3 and id is 5276 raw text is: 





                           Jus Corpus Law Journal
                           Open Access Law Journal - Copyright © 2023 - ISSN 2582-7820
                           Editor-in-Chief - Prof. (Dr.) Rhishikesh Dave; Publisher - Ayush Pandey

                           This is an Open Access article distributed under the terms of the Creative Commons Attribution-
                           Non-Commercial-Share Alike 4.0 International   (CC-BY-NC-SA 4.0) License,   which  permits
                           unrestricted non-commercial use, distribution, and reproduction in any medium provided the
                           original work is properly cited.



                     Metaverse and Intellectual Property Rights


                                                 Anshika  Srivastavaa


                             aRajiv Gandhi   National  University  of Law,  Patiala, India

                         Received 22 February 2023; Accepted 13 March 2023; Published 16 March 2023




Intellectual property rights pertain to concepts, inventions, and creative work that provide the foundation for a widespread
willingness to transfer oiwnership (IPR). IPR grants the property's authors or producers special favorable rights that enable them

to profit from their creative endeavors or notoriety. Trademarks, copyright, and patents are a few of the legal mechanisms used to

safeguard intellectualproperty. When an invention meets the criteria for overall uniqueness, non-obviousness, and economic utility,

a patent is awarded. 1PR is necessay for better organi ation, commercialization, protection, and identification of original W orks.

Metaverse is by far the most recentpropellant. It is essential to protect intellectualproperty rights in the developing virtual realm

because they are the outcome of internal motivation and expertise. The legal-regulatory frameworks governing entitlements in the

metaverse are already being ingeniousy utilized, notwvithstanding their current shortcomings. An attempt has been made to

emphasize ho)  current regulations can be altered with minor legal alterations and contemporary sn pping monitoring techniques

to ensure that a diynamic frame» ork of intellectualpropery is developed that ejicaciousy keeps up with the speed of innovation

and science. The metaverse is gaining traction in the realm of cloud computing in the industrial revolution 4.0 and promises to

offer increasingly better and much more comprehensive methods to communicate with others. The merging of the real and virtual
worlds will be facilitated by the metaverse. Users will be able to communicate in virtual environments andpurchase and sell virtual

commodities thanks to the creation of this virtuali ed world. The users, participants, and proprietors of the metaverse plaforms

will face additional dificulties and dangers as a result of these changes. To do this, authorities and legislators would need to

carefuly consider problems like intellectual property rights (IPRs). The paper considers the issues of trademark, patent, and

copyright infringement whilst discussing several case laws concerning IPR in the virtual reality world. This study's main goal is to

examine  IPR-related problems within the metaverse in addition to the potential benefits as well as problems it will bring to IPRs.


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