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2006 Mich. St. L. Rev. 779 (2006)
Owned: Finding a Place for Virtual World Property Rights

handle is hein.journals/mslr2006 and id is 787 raw text is: OWNED: FINDING A PLACE FOR VIRTUAL WORLD
PROPERTY RIGHTS
Theodore J. Westbrook*
2006 MICH. ST. L. REV. 779
TABLE OF CONTENTS
IN TROD UCTION  ........................................................................................... 779
I. THE CONCEPT OF VIRTUAL PROPERTY .................................................. 781
A .  W hat Is Virtual Property?  ............................................................ 782
B. Virtual Property Within Virtual Worlds ....................................... 784
C. Developers' Perspective on Virtual Property ............................... 787
D .  Real W orld  Effects ....................................................................... 789
II. LEGAL THEORY: ARE VIRTUAL OBJECTS PROPERTY AT ALL.? .......... 791
A. Applying Lockean Theory to Virtual Property ............................ 791
B .  The  U tilitarian  A ccount ................................................................ 795
C .  Personality  Theory  ....................................................................... 797
D.   Revisiting  the Central Question .................................................. 801
1. Should Property Rights Apply to Virtual Property? ............... 801
2. The EULA and Its Effect on the Legal Status of Virtual
P rop erty   ................................................................................ 803
III.  SO LUTION S ........................................................................................... 804
A. Conflicts Between User and Developer: The A-Z Type ........... 805
B. Conflicts Between Users: The A-B Type ................................. 808
C. An Alternative Solution--Outlawing RMT in Virtual Goods ..... 810
C ON CLU SION   .............................................................................................. 811
INTRODUCTION
New technology spurs social change at an incredible rate. One such
instance of new technology is beginning to blur not only the line between
fantasy and reality but also the lines between work, play, data, and prop-
erty.' This is the elaborate virtual world of today's massively multiplayer
* Juris Doctor Candidate 2007, Michigan State University College of Law. The
author would like to extend heartfelt thanks to Professors David Favre and Adam Mossoff
for their suggestions and comments on various drafts.
1. See EDWARD CASTRONOVA, SYNTHETIC WORLDS 1-2 (2005); F. Gregory Las-
towka & Dan Hunter, The Laws of the Virtual Worlds, 92 CAL. L. REv. 1,4-5 (2004).

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