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57 Ariz. L. Rev. 823 (2015)
Time to Be Grown-Ups about Video Gaming: The Rising eSports Industry and the Need for Regulation

handle is hein.journals/arz57 and id is 828 raw text is: 














     TIME TO BE GROWN-UPS ABOUT VIDEO

   GAMING: THE RISING ESPORTS INDUSTRY

          AND THE NEED FOR REGULATION



                        Katherine   E. Hollist





Ten years ago, eSports were an eccentric pastime primarily enjoyed in South
Korea. However, in the past several years, eSports have seen meteoric growth in
dozens of markets, attracting tens of millions of viewers each year in the United
States, alone. Meanwhile, the players who make up the various teams that play
eSports professionally enjoy few protections. The result is that many of these
players-whose  average ages are between 18 and 22-are experiencing health
complications after practicing as much as 14 hours a  day to retain their
professional status. This Note will explore why traditional solutions, like existing
labor laws, fail to address the problem, why unionizing is impracticable under the
current model, and finally, suggest regulatory solutions to address the unique
characteristics of the industry.

                         TABLE  OF  CONTENTS

INTRODUCTION                                             ..................... 824

I. WHAT ARE ESPORTS?        ........................................... ...... 825

II. THE PROBLEMS PLAYERS FACE UNDER THE CURRENT  MODEL....................... 831

III. THE COMPLICATIONS WITH COLLECTIVE BARGAINING ..       ................. 837
IV. GETTING THE GOVERNMENT  INVOLVED: THE WHY  AND  THE How.............. 840
   A. Regulate the Visas.   ........................................... 842
   B. Form an eSports Association. .................................. 843
   C. Require Leagues to Classify Paid Players as Employees ....... ....... 844


       *    J.D. Candidate, 2016. A heartfelt thanks to all of the members of the Arizona
Law Review board for all of their work particularly Raisa Ahmad, Lexy Brooks, Sarah
Mason, Jessica Schulberg, Chris Sloot, Leah Tinney, and Mitch Turbenson. I am also
grateful to Professor Derek Bambauer, who was a tremendous resource throughout the
process. Finally, I would be remiss not to reiterate my love and gratitude to my husband
Eric and our children Gabe and Michael, who endured my video-game obsession with
tireless resolve. Any errors are mine alone.

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