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2005 Utah L. Rev. 695 (2005)
A Disconnect between Law and Neuroscience: Modern Brain Science, Media Influences, and Juvenile Justice

handle is hein.journals/utahlr2005 and id is 705 raw text is: A Disconnect Between Law and Neuroscience:
Modem Brain Science, Media Influences, and Juvenile Justice
Kevin W. Saunders*
Constitutional law is often a matter of analyzing history and underlying legal
principles or philosophical concepts such as equality and human dignity, but there
are instances in which facts play a strong to dispositive role. If government
infringes on a fundamental right, its action is evaluated using a strict scrutiny test;
the infringement must be necessary to a compelling governmental interest. But the
assessment of whether a governmental interest is compelling cannot be made in
the abstract. Interests are compelling or not depending on the circumstances, and
the descriptions of those circumstances are statements about facts. If the interest is
found to be compelling, whether the statute or other action is necessary to that
interest also turns on the facts of the situation.
Courts have regularly said that the state has a compelling governmental
interest in the physical and psychological well-being of youth. For example, in
Video Software Dealers Ass 'n v. Webster,' one of the earlier cases addressing
concerns over the exposure of youth to media violence, the court recognized that
interest as compelling, but still declared unconstitutional a statute limiting the
distribution to minors of violent videos.2 The court based its conclusion on
concerns over the facts that could be demonstrated; even if there is some
connection of media violence to real world violence, the court could not
determine just what sort of violent depiction caused that effect.3
In more recent cases, courts have been more general in their refusal to see
any causative effect.4 Those cases may have required a more general rejection
because the ordinances at issue were more specific, aiming not at violent film or
violent media generally, but at the sort of violent video game in which the player
takes an active role. If any violent media are to have a causative effect in real
world violence, these first-person shooter games would appear most likely.5 Yet
*Professor of Law, Michigan State University. A.B., Franklin & Marshall College; M.S.,
M.A., Ph.D., University of Miami; J.D., University of Michigan. The author wishes to thank
Professor Greg Mitchell and Dr. Mary E. Scott for their comments on portions of earlier drafts of
this manuscript. Professor Saunders authored a brief amicus curiae on behalf of The Lion & Lamb
Project supporting the appellee in Interactive Digital Software Ass 'n v. St. Louis Co., 329 F.3d 954
(8th Cir. 2003), a case contesting the constitutionality of an ordinance limiting the access of
children to violent video games. He was also on brief for petitioner in Thompson v. Oklahoma, 487
U.S. 815 (1988), contesting the application of the death penalty to a person who committed murder
while fifteen years old.
1773 F. Supp. 1275 (W.D. Mo. 1991), affd, 968 F.2d 684 (8th Cir. 1992).
21d. at 1283.
3Id. at 1281.
4Id.
5See infra Part II.B.2 (discussing research on effect of violent video games on real world

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