About | HeinOnline Law Journal Library | HeinOnline Law Journal Library | HeinOnline

37 Cardozo Arts & Ent. L.J. 513 (2019)
A Comparative Overview of Esports against Traditional Sports Focused in the Legal Realm of Monetary Exploitation, Cheating, and Gambling

handle is hein.journals/caelj37 and id is 533 raw text is: 







   A COMPARATIVE OVERVIEW OF ESPORTS AGAINST
     TRADITIONAL SPORTS FOCUSED IN THE LEGAL
   REALM OF MONETARY EXPLOITATION, CHEATING,
                        AND GAMBLING*

 INTRODUCTIO N ................................................................................................... 5 1 3
 I. BACKGROUND AND THE RESISTANCE TO ESPORTS ...................................... 516
 II. TYPES  OF  ESPORTS ........................................................................................ 5 20
 III. MONETARY EXPLOITATION, CHEATING, AND GAMBLING ........................ 524
      A. Monetary Exploitation in eSports ....................................... 525
      B. Cheating in eSports Competitions ....................................... 528
      C.   Gam bling in eSports ................................................................ 534
      D.   Loot Boxes in the World of eSports .................................... 538
IV. THE CULTURAL PHENOMENON AND THE FUTURE OF ESPORTS .............. 542
V. PROPOSAL: LOOKING TO FOREIGN LAWS AS A MODEL ............................. 546
C O N CLUSIO N  ....................................................................................................... 5 5 0

                            INTRODUCTION
     In the modern age of technology, there is a type of sport that
has rapidly risen to the forefront of both the entertainment and
legal worlds: eSports.i Until recently, the eSports market has been
minor and insignificant.2 A variety of factors have contributed to the
rapid rise of the eSports market, including the continued
enthusiasm     of  the    millennial  generation    for   electronic
entertainment systems.3 Today, the eSports market has become a
multi-million dollar industry, as more governments and corporate



+ Permission is hereby granted for noncommercial reproduction of this Note in whole or in
part for education or research purposes, including the making of multiple copies for
classroom use, subject only to the condition that the name of the author, a complete citation,
and this copyright notice and grant of permission be included in all copies.
1 Henry Young, Seven-Figure Salaries, Sold-Out Stadiums: Is Pro Video Gaming a Sport?, CNN
(May  31, 2016, 8:00  AM), https://www.cnn.com/2016/05/31/sport/esports-is-
professional-gaming-a-sport/index.html.
2 Taylor Stanton Hardenstein, Skins in the Game: Counter-Strike, eSports, and the Shady
World of Online Gambling, 7 UNLV GAMING L.J. 117, 119 (2017); see also Leah Jackson, The
Rise  of   eSports in  America,  IGN   (July 25,   2013,  4:47  PM),
http://www.ign.com/articles/2013/07/25/the-rise-of-esports-in-america.
3 Gautam Ramdurai, Think Gaming Content Is Niche? Think Again, THINK WITH GOOGLE (Dec.
2014),  https://www.thinkwithgoogle.com/consumer-insights/think-gaming-content-is-
niche-think-again/.


513

What Is HeinOnline?

HeinOnline is a subscription-based resource containing thousands of academic and legal journals from inception; complete coverage of government documents such as U.S. Statutes at Large, U.S. Code, Federal Register, Code of Federal Regulations, U.S. Reports, and much more. Documents are image-based, fully searchable PDFs with the authority of print combined with the accessibility of a user-friendly and powerful database. For more information, request a quote or trial for your organization below.



Short-term subscription options include 24 hours, 48 hours, or 1 week to HeinOnline.

Contact us for annual subscription options:

Already a HeinOnline Subscriber?

profiles profiles most