25 AIPLA Q. J. 131 (1997)
From Video Games to Artificial Intelligence: Assigning Copyright Ownership to Works Generated by Increasingly Sophisticated Computer Programs

handle is hein.journals/aiplaqj25 and id is 139 raw text is: AIPLA QUARTERLY JOURNAL

VOLUME 25, NUMBER 1          PAGE 131                 Winter 1997
FROM VIDEO GAMES TO ARTIFICIAL INTELLIGENCE:
ASSIGNING COPYRIGHT OWNERSHIP TO WORKS
GENERATED BY INCREASINGLY SOPHISTICATED
COMPUTER PROGRAMS
Andrew J. Wu*
1.    INTRODUCTION   ..................................... 133
II.   OWNERSHIP OF COMPUTER-GENERATED
DERIVATIVE W ORKS  ................................. 138
A.    Programs Such As Clip-Art Libraries Generate
Derivative Works Based On The Program  .......... 138
1.    Derivative Works Defined ............... 139
2.    The Video Game Cases ............... 141
B.    Object-Oriented Programming Resembles Clip-Art ... 143
C.    The Programmer And User May Share
The Bundle Of Rights To Works Generated
By OOP Or Clip-Art Programs .................. 144
D.    Programs Such As Translation Programs Create
Derivative Works Based On The User's Input ....... 146
III.  OWNERSHIP OF NON-DERIVATIVE WORKS .............. 148
A.    Section 102 Of The Copyright Act ................ 149
1.    CONTU's Analysis ..................... 149
2.    Fixation  ............................... 151
3.    O riginality  ............................ 152
B.    Artificial Intelligence And The
Objective Of Copyright Law ..................... 153
© 1996 Andrew J. Wu. Andrew J. Wu is an associate in the Patent &
Antitrust Group at Sidley & Austin. B.S.E., (1991) University of Michigan;
J.D., (1996) Northwestern University School of Law. An earlier version of
this article won 1st Place in the 1995 Nathan Burkan Competition. The
author wishes to thank Jerome Roberts, Gary Ropski, and Michael Baniak
for their comments and insight. The opinions expressed are solely those
of the author.

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