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10 Trends L. Libr. Mgmt. & Tech. 1 (1999)

handle is hein.journals/ttllmt10 and id is 1 raw text is: April 1999
VuL-10 No. 1

IN LAW LIBRARY MANAGEMENT AND TECHNOLOGY
Edited by Mark E. Estes . For academic, firm, corporate, and government law librarians
Life After Cyberspace
By PHIL AGRE, University of California, Los Angeles, CA

S the Internet matures and becomes integrated
th the institutional world around it, it is
coming increasingly clear that science
fiction has disserved us. Although networked com-
puting already had been familiar to many academic
and military people for several years, it was taken
up by popular culture in the context of the virtual
reality craze whose canonical text was Gibson's
Neuromancer. Compelling though Neuromancer
was as myth, as a forecast it was quite backward.
Gibson famously defined cyberspace as a space
apart from the corporeal world-a hallucination.
But the Internet is not growing apart from the
world, but to the contrary is increasingly embedded
in it.
Forecasting is a hazardous occupation, and
among its many hazards is the mistake of overgen-
eralizing from transient aspects of one's current-day
reality. One prominent reality of computer use in
the 1980s was the cumbersome nature of interfaces.
The paradigm of computer use then, as for most
people still, was the box: the desktop terminal,
attached by wires to a processor, with a display
screen and keyboard that were useless unless the
user's body was immobilized in a narrow range of
postures. The desire to cast off these chains is
@ 1999 Phil Agre             I

widespread, and Gibson spoke for many in imagin-
ing that the constraints of the box could be cast off
by plugging the dam thing directly into one's brain.
Computer science, though, is headed in an
entirely different direction. The great fashion in user
interface research is to get out of the box, as they
say, and to embed computers in the physical envi-
ronment: in clothing, architecture, automobiles, and
public places, letting the devices talk to one another
wirelessly. Computing is to become ubiquitous and
invisible, industrial design is to merge with system
design, and indeed the very concept of computing is
to give way to concepts such as writing reports, driv-
ing to work, and keeping in touch with one's family.
Computing, in short, is increasingly about the activi-
ties and relationships of real life, and the boundary
between the real world and the world of computer-
mediated services is steadily blurring away.
The early visions of cyberspace have disserved
us in other ways. Certain aspects of Internet archi-
tecture and administration are decentralized, and
this led to hopes that everything else would
become decentralized as well. Information connot-
ed freedom, and networks connoted Adam Smith's
market of artisans. Economics, however, has taught
us that each of these associations is misleading.
Information as an industrial input and output
continued on page 2

April 1999                                                                         1

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