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2022 Esports and the Law 1 (2022)

handle is hein.hackboth/esprtlw2022 and id is 1 raw text is: Winter 2022

Esports and the Law[l

PUBG vs Free Fire, Apple, and Google: A
Legal Battle Royale

By Courtney Seams, 3L, GW Law
Wrafton, the maker ofPUBG: Battle-
grounds, filed a copyright infringe-
ment suit on January 10 against Garena,
the maker of Free Fire and Free Fire Max.
Krafton alleges that Garena's game is
infringing on numerous copyrightable
aspects of PUBG's gameplay. This is the
third high-profile suit that Garena has
brought in recent years to protect its copy-
right interest in PUBG, previously suing
NetEase (claiming its Knives Out and
Rules of Survival games were infringing)
and Epic Games (claiming that Fortnite
was infringing) in 2018. The NetEase
case was eventually settled, while the Epic
Games lawsuit was dropped.

Krafton is hoping for more success
this time around in its suit over the Free
Fire and Free Fire Max games.
PUBG: Battlegrounds was arguably
the first high profile battle royale format
online game and over 75 million copies
of it have been sold. Shortly after its re-
lease in 2017, Garena began to sell Free
Fire: Battlegrounds, now known as Free
Fire, in Singapore. Krafton brought suit
in Singapore, alleging that Free Fire was
essentially a mobile copy of the PUBG
game. Krafton even alleges in this suit
that Garena rushed to launch Free Fire to
capitalize on potential game players before
the PUBG mobile game was released.
See PUBG on Page 9

Court's Decision Represents a
Warning for Player Unknown's
Battlegrounds Mobile Cheaters 3

Esports And The Metaverse -
Behind the Curtain
Dismissal of Overgrowth
Developer Wolfire Games
Antitrust lawsuit against Valve
No High Score for Atari in IP
Trial against E-Commerce
Marketplace
Pace University Launches
Esports Program
Esports and the Ethical
Implications of Facial
Recognition Technology
New Husson University
Esports Facility Opens

4
5
6
8
8
10

Opinion - Esports Needs Independent Economic Impact
Studies, Unions, and Transparency Regulations

By Ellen Zavian
Everyone talks about the value of
esports but I often hear that only
the publishers are making money. This
means, the team owners, event operators,
leagues, coders, gainers, are just making
it or can handle a current loss for the
hope of a future gain. Since the publish-
ers own the intellectual property to the
game, it would only make sense they reap
the financial benefits of their R&D first,
before all other stakeholders.
However, according to Peter Warman,
Co-Founder and CEO of NewZoo, a

games and esports data company, Es-
ports is the shiny object and will take
some time to be profitable. In fact,
Warman stated that NewZoo did not
get into esports for the money, initially,
because we knew it would take a while
for the market to mature. The time to
mature may still not yield profitability,
as Warman believes esports, for game
publishers, is not a profitable business
and probably will never be... but this
might change if betting is integrated.
Despite this believe, NewZoo reported
that esports is currently a $1B dollar

industry.
If not the publishers, then perhaps
the team owners. After-all, many of
the team owners own teams in other
professional sports, like the NBA. Ted
Leonsis, founder, majority owner, chair-
man and CEO of Monumental Sports &
Entertainment, which owns the NHI's
Washington Capitals, NBA's Washington
Wizards, NBA G League's Capital City
Go-Go, WNBA's Washington Mystics,
and formerly theAF's Washington Valor
and Baltimore Brigade. As his connection
to esports, Leonsis is a member of the in-

S            @ COYIH   0  202  HAKE ULCTOS  (HCNYPBIAIOSCM

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